Hazmob FPS

Hazmob FPS

Hazmob FPS is an intense first-person shooter that blends tactical depth with fast-paced action. Players engage in strategic, team-based battles across diverse maps, utilizing customizable loadouts and a variety of game modes. With its dynamic gameplay mechanics, realistic graphics, and competitive ranked play, Hazmob FPS challenges players to master their skills, coordinate with teammates, and outwit opponents in a visually immersive and constantly evolving environment.

Hazmob FPS: Quick Start Guide

WASD = move
Space = jump
Left mouse / K = shoot
Right mouse / L = aim
P = leaderboard, pause, and settings
G = pick up the gun
C = crouch
Shift = run
1, 2, 3 = switch weapons
4, 5, 6 = skills
E = alternative skills
Q = alternative skills

Gameplay Highlights

'Multiplayer PVP','Team deathmatch','Search and destroy','Capture the flag','Domination','Free for all','Elimination','Gun race','Upgrade Weapons' ,'Upgrade characters','Global Chat','Clans','Play with friends'

Which game creation software was used for developing this game?

WebGL supports the graphics and interactivity in this game.

Who was behind the game's development process?

This game was created by Hazmob.

Which keywords define the type of game this is?

The primary keywords for this game are battleroyale, realtime, realistic, battlefield, multiplayer.

In what category would this game be listed?

The genre of this game is classified as Shooter, Battle.

Which age groups can play this game comfortably?

Players in the age group Teens, Young Adults, Adults, Seniors are appropriate for this game.

Which gender group is this game best suited for?

This game is designed for a Male & Female audience.

Is the game safe and appropriate for kids?

No, Hazmob FPS is not suitable for younger audiences.

Is there any blood in the gameplay?

No, Hazmob FPS does not have any blood or injury-related content.

Does the game contain any content that could be considered cruel?

Yes, instances of cruelty are present within Hazmob FPS’s gameplay.
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