Dawn de Era
David (BFDI) Released! (2.3 UPDATED 3/19/22)
#1 October 04, 2019, 03:51:18 am
Special thanks to SuperScratchKat for being a major help with spritework and the general heading of the project!
Download: https://www.mediafire.com/file/uenmf2ub5gq2odb/David_v2.3.zip/file
Older versions (if you care): http://www.mediafire.com/folder/f8khdkxfp0y8c/David
If any bugs or problems crop up, let me know, and I'll attempt to fix them to my abilities. Thank you!
CURRENT VERSION: 2.3
Versions:
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Last Edit: March 20, 2022, 07:35:06 am by Dawn de Era
SuperScratchkat
Re: David (BFDI) Released! (1.0)
#2 October 04, 2019, 05:10:40 am
grumble grumble
087-B
Re: David (BFDI) Released! (1.0)
#3 October 04, 2019, 05:24:35 am
Me, after watching video: I-I WAS WRONG, THIS IS BEAUTIFUL. <3 <3 <3
XDD Great job you guys!!!
SuperScratchkat
Re: David (BFDI) Released! (1.0)
#4 October 09, 2019, 09:04:13 pm
087-B said, October 04, 2019, 05:24:35 am
Me, before watching preview video: Uhhhhh that's some... MS Paint levels of spritework... if you guys are getting this excited about this low quality of a character... oh boy I need to find a nice way to say this sucks...Me, after watching video: I-I WAS WRONG, THIS IS BEAUTIFUL. <3 <3 <3
XDD Great job you guys!!!
LOL thanks so much!! i have massive respect for your projects and im glad you like our goofy little character <3
grumble grumble
087-B
Re: David (BFDI) Released! (1.0)
#5 October 09, 2019, 10:09:24 pm
SuperScratchkat said, October 09, 2019, 09:04:13 pm
087-B said, October 04, 2019, 05:24:35 am
Me, before watching preview video: Uhhhhh that's some... MS Paint levels of spritework... if you guys are getting this excited about this low quality of a character... oh boy I need to find a nice way to say this sucks...Me, after watching video: I-I WAS WRONG, THIS IS BEAUTIFUL. <3 <3 <3
XDD Great job you guys!!!
LOL thanks so much!! i have massive respect for your projects and im glad you like our goofy little character <3
O_O You do?! Wow I feel honored thank you!!
I always love creative MUGEN chars as long as they’re done well and yours is certainly brilliant! I wanna convert him for Legacy now. XD
Dawn de Era
Re: David (BFDI) Released! (1.0)
#6 October 11, 2019, 05:09:28 pm
087-B said, October 09, 2019, 10:09:24 pm
I wanna convert him for Legacy now. XDThat'd be interesting, haha. If you really want to though, I'd have no problem with it.
087-B
Re: David (BFDI) Released! (1.0)
#7 October 11, 2019, 05:21:14 pm
Dawn de Era said, October 11, 2019, 05:09:28 pm
Sick! I'll give it a shot! XD087-B said, October 09, 2019, 10:09:24 pm
I wanna convert him for Legacy now. XDThat'd be interesting, haha. If you really want to though, I'd have no problem with it.
Dawn de Era
Re: David (BFDI) Released! (1.0)
#8 November 26, 2019, 01:40:05 am
Download: https://www.mediafire.com/file/7kh48mftf9a7wcr/David_v1.1.zip/file
Changelog: -Fixed stupid mistypes in commands
Nep Heart
Re: David (BFDI) Released! (1.1)
#9 November 28, 2019, 05:46:07 am
- Seems there are truncated values in state 1010 (which is the special involving Rocky Summon).
- Hitboxes are very stubby and narrow, which basically makes any sort of poking unfeasible and can mess up certain combos, although it probably can't be helped much due to the character's inherit anatomy.
- Aerial raving feels a little too tight in the sense that the timing is strict in getting the chains down, probably could increase the hitstun of aerials by a few frames.
- Knockdown from finishing aerial raves could use a hard knockdown with extended liedown time so P2 isn't recovering before David reaches the ground and also would give his otherwise niche OTG supers more use such as a combo ender after finishing aerial raves.
SuperScratchkat
Re: David (BFDI) Released! (1.1)
#10 December 06, 2019, 06:11:28 am
Nep Heart said, November 28, 2019, 05:46:07 am
Finally got around to trying this character out. Actually a surprisingly solid go at the stick figure type character and, unlike other cartoonish/comedy type characters of this class, actually has a clear gameplay style. His assists are surprisingly more fluid than David himself weirdly enough. Anyway, a few pieces of criticism that can help make this character even better.- Seems there are truncated values in state 1010 (which is the special involving Rocky Summon).
- Hitboxes are very stubby and narrow, which basically makes any sort of poking unfeasible and can mess up certain combos, although it probably can't be helped much due to the character's inherit anatomy.
- Aerial raving feels a little too tight in the sense that the timing is strict in getting the chains down, probably could increase the hitstun of aerials by a few frames.
- Knockdown from finishing aerial raves could use a hard knockdown with extended liedown time so P2 isn't recovering before David reaches the ground and also would give his otherwise niche OTG supers more use such as a combo ender after finishing aerial raves.
thanks a bunch for the feedback, your stuff is super cool!
as the artist: the reason david's assists are animated so much more than david himself is to accentuate how much he sticks out compared to them.
in the webseries david is from, what makes him special is that he's drastically lower-quality compared to the rest of the cast, and kind of just exists to stand there and spout his catchphrase. even our version of him moves around a bit more than he does in canon, though we get away with that because in canon it's implied that he's motionless by choice.
i kind of forgot that stick figure characters were already an established genre of low-quality creations in the MUGEN community, it must be pretty confusing to see me tout david so excitedly when he is so reminiscent of that whole thing!
grumble grumble
Dawn de Era
Re: David (BFDI) Released! (1.1)
#11 December 06, 2019, 08:05:51 pm
Nep Heart said, November 28, 2019, 05:46:07 am
- Seems there are truncated values in state 1010 (which is the special involving Rocky Summon).
Crud, thought I took care of all the truncated stuff. I'll take care of that immediately.
Nep Heart said, November 28, 2019, 05:46:07 am
- Hitboxes are very stubby and narrow, which basically makes any sort of poking unfeasible and can mess up certain combos, although it probably can't be helped much due to the character's inherit anatomy.
I don't think I have enough knowledge on hitbox standards and what liberties can be taken to really do anything about that.
Nep Heart said, November 28, 2019, 05:46:07 am
- Aerial raving feels a little too tight in the sense that the timing is strict in getting the chains down, probably could increase the hitstun of aerials by a few frames.
I'll see what I can do.
Nep Heart said, November 28, 2019, 05:46:07 am
- Knockdown from finishing aerial raves could use a hard knockdown with extended liedown time so P2 isn't recovering before David reaches the ground and also would give his otherwise niche OTG supers more use such as a combo ender after finishing aerial raves.
Again, I'll see what I can do. Appreciate the feedback immensely!
Dawn de Era
Re: David (BFDI) Released! (1.1)
#12 December 07, 2019, 10:11:33 pm
Download: https://www.mediafire.com/file/lado9ihp2sygd4d/David_v1.2.zip/file
Changelog: Changed launcher properties
Tweaked combo system
Added hard knockdowns to certain attacks
Minor debug message fix
KillerK
Re: David (BFDI) Released! (1.2 UPDATED 12/7/19)
#13 December 10, 2019, 09:48:55 pm
Dawn de Era
Re: David (BFDI) Released! (1.2 UPDATED 12/7/19)
#14 December 14, 2019, 01:14:33 am
Download: https://www.mediafire.com/file/vwgflyl0dshppiz/David_v1.4.zip/file
Changelog: Made improvements to A.I. performance
Made Lenient Mode less boring
NOTE: The AI mode will be determined by MUGEN's AI level in this version, if you wish to revert back to Brutal AI settings, either set your MUGEN AI level above 5 or edit the AIconfig.ini file to force enable Brutal Mode.
Last Edit: December 14, 2019, 01:19:08 am by Dawn de Era
Dawn de Era
Re: David (BFDI) Released! (1.4 UPDATED 12/13/19)
#15 December 22, 2019, 07:39:32 am
Updated to 1.41!
Download: https://www.mediafire.com/file/9jw64yteoyumouy/David_v1.41.zip/file
Changelog: Fixed a bug in David's AI where multiple Rocky helpers could be spawned
gossh1992
Re: David (BFDI) Released! (1.4 UPDATED 12/13/19)
#16 December 22, 2019, 04:31:20 pm
♪ This is Major Tom to Ground Control ♪
Dawn de Era
Re: David (BFDI) Released! (1.4 UPDATED 12/13/19)
#17 January 18, 2020, 04:58:44 pm
Download: https://www.mediafire.com/file/s1cs5nij7fkcvlp/David_v1.45.zip/file
Changelog: Fixed minor cosmetic bugs in David's guard helpers
Fixed a bug where P2 would be sent to David's LieDown after being killed with a hard knockdown.
Dawn de Era
Re: David (BFDI) Released! (1.4 UPDATED 1/18/20)
#18 March 23, 2020, 09:44:59 pm
Download: https://www.mediafire.com/file/qsrxtnpsodmtn4h/David_v1.5.zip/file
Changelog: Added button variants to Dive Kick
Changed input buffer to 3
Dawn de Era
Re: David (BFDI) Released! (1.4 UPDATED 3/23//20)
#19 April 26, 2020, 05:20:09 pm
Download: https://www.mediafire.com/file/qz8hqch2qoj1ody/David_v1.6.zip/file
Changelog: Fixed palette selector
Dawn de Era
Re: David (BFDI) Released! (1.6 UPDATED 3/23//20)
#20 October 08, 2020, 10:39:13 pm
Download: http://www.mediafire.com/file/r2o3gmq0gwuldba/David_v1.7.zip/file
Changelog: Fixed a bug where the light variant of Dive Kick would not land.
Sorry for taking a century and a half to find this bug, haha...